#include "Globals.h"
#include "BaseSprite.h"

struct Button : public BaseSprite
{
	Button(){};
	Button(Pair Pos, Pair ShowSwitch, Pair Dimensions, char* nText)
		:BaseSprite(Pos,TEX_BUTTON,cNeutral,nText)

	{
		ShowState   = (int)ShowSwitch.X;
		SwitchState = (int)ShowSwitch.Y;
	
		InitRect(Dimensions);
		Text = nText;
	}


};